

I might be able to fix it by clustering my fortress. This article says that the algorithm has been known to fail more generally: I'm considering the possibility of a limit on the path-finding system that scales with processor power (which would give me shorter paths, because my computer is old). A while after that, I started a stockpile underground, and I started getting error messages telling me that items couldn't be moved to it. I don't know if it has more glitches than the Windows version.ĮDIT: I just embarked in a new world, and several minutes later my carpenter cancelled a task I gave him, claiming that there wasn't enough wood even though I confirmed that the wood was available before assigning the task.

I see dwarves going to all of the locations of the things they need, but they almost never pick them up. Moving, adding, and configuring stockpiles also didn't help.

I already tried to remove walls and obstructions inside the fortress, but it didn't help. I think I'm getting the same problem with wood, because my carpenters are always cancelling tasks due to lack of wood even though there is a pile of it right outside the fortress door. But I constantly receive messages that "Urist McDwarf cancelled Give Food: no food available" and "Urist McDwarf cancelled Drink: no water source". According to my records, there is plenty of food: over 100 in the "other" category, over 300 seeds, and over twenty drink plus a well and a river. I'm new to Dwarf Fortress, and though I've started a nice fortress, for some reason my dwarves are always starving.
